WebAug 17, 2024 · You can simply test the status of the Game Object. For example if you want to show it and execute the SetActive once you can do : if (!Rock1.gameObject.activeSelf) …
Making GameObject appear and disappear for a finite …
WebOct 9, 2015 · You can make animation for blinking etc - Animations in Mecanim. Appearing and disappearing you can achieve using gameObject.SetActive (true/false);. If you want to make something with time its better to use Coroutines or just Invoke with delay parameter … WebJan 16, 2015 · Hey, i have little experience, i'm using C#. I am trying to spawn a series of Quads (backgrounds) in to a game. I want the first background to spawn when the game is started. Then after X seconds i want the second background to spawn. Then after Y seconds ( from time = 0 )i want the third background to spawn. dvd celtic thunder
Setting a GameObject to Be Active or Inactive Based on Elapsed Time …
WebIf your game object is disabled it won't run the Start() method at all, not to mention that GameObject.Find() can't find any disabled game objects. The way you can do this is to … WebFeb 13, 2024 · If you have specific types of GameObjects that are unique (i.e. only 1 of it exists at any given time), you can give it a unique name and simply check its name instead of its tag. void OnTriggerEnter (Collider other) { // If the touching GameObject is named Player, delete it. if ( other.name == "Player" ) { Destroy (other.gameObject); } } WebApr 7, 2024 · You can also locate a specific child object by name using the Transform.Find method: transform.Find ("Frying Pan"); This can be useful when a GameObject has a child GameObject that can be added and removed during gameplay. A tool or utensil that can be picked up and put down during gameplay is a good example of this. in band inline sql injection